Analogy and Animation: A Special Relationship Part 4 — Good Studios, Bad Films, v.2

Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Posted In | Magazines: AnimationWorld | Columns: AnalogyAni

To really understand this medium, we have to come back to this point over and over again: the control we exercise in animation doesn’t end with the concept or with the nature of the hero or with the rules. We can go much further, defining not just the length of the alleyway but its physical properties, as well. So do we create what appears to be a real alley or do we imply a location by a rectangle that defines the idea of a wall and a grid that implies a fence?

Or do we decide to do away with defined locations altogether and have the film play out in a malleable white void — one minute as flat as a sheet of paper and next minute, infinitely deep?

Going even further, we need to be in control of the physical structure of the film itself, but do we have to use live-action sequence structure? Do we even have to use shots or pretend that there is a camera? Is there anything stopping us from developing an entirely new kind of animation film grammar?

There is no right or wrong answer to these questions. The reality is: it depends. Depends? On what? On the nature of the content, on the underlying analogy, on the stylistic strengths of the filmmaker, on the particular technique that is being used. Regardless, though, the first answer to any of these questions is always: whatever it needs to be.

These are not our only challenges. Technology has almost fulfilled Disney’s desire to make animated films that look like live-action films and so, we are entering an era where little brother animation is beginning to show some muscle with its much bigger sibling, live action.

When live-action films begin to include significant amounts of digital animation, they become de facto animated films. Live-action folks keep making the mistake of trying to simply incorporate the new techniques into live-action films when what they really have to do is start approaching them as a new hybrid of animated film.

It isn’t a coincidence that the most masterful films of this new breed so far have come from former animators such as Tim Burton and Jean-Pierre Jeunet (Amelie). This new genre is going to need a new syntax, and we are in a much better position to do this than are most live-action people.

But we won’t succeed with any of this if we stay on our present path. Kaj Pindal, a great NFB animator and teacher, once told me that being a classical animator in the 1960s and ‘70s was like being a monk in the dark ages, nurturing a little flame of knowledge till it could be passed on to a new generation.

This mission has been accomplished and now its time to work the same magic with the nature of content and communication.

To do that, we’re going to have to get a lot more serious about this subject. Yes, I know that Finding Nemo is popular. However, the lesson of Toy Story and Finding Nemo is that while the technology has gotten better, the stories are getting worse. Isn’t it more than a bit ridiculous to use evermore sophisticated technology to tell increasingly unsophisticated stories?

The good news is that much of what we need to know is just waiting for us to rediscover it and once uncovered, it will help us figure out the rest. The payoff is not only films that are more truly animated, but films that have more bang for the buck — and what could be wrong with that?

Ellen Besen studied animation at Sheridan in the early 1970s. Since then she has directed award-winning films both independently and for the NFB, worked as a film programmer and journalist, taught storytelling and animation filmmaking at Sheridan and given story workshops at many institutions and festivals, including the Ottawa International Animation Festival. She is the director of The Zachary Schwartz Institute for Animation Filmmaking, an online school that specializes in storytelling and writing for animation.







Comments


Additonal response to Sharon Katz: I should note that good analogy transmits on multiple levels, which is why we can all derive meaning in relation to our own experiences. 2. Paul Trineer [ Toontank Studios Inc. | Montreal , Canada | January 26, 2004 ] It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films. Response: Mass audience response is a fascinating thing: they are equally capable of embracing junk and such intelligent general entertainment pieces as Toy Story and Amelie. This opens up a big discussion, one that I am, by coincidence, exploring as part of the next article. I think it is up to the professionals to raise the standards. Part of the problem has been that even critics who are scathingly harsh on live action go soft and fuzzy on animation, which doesn't do us any good. The other part of the problem is ourselves. We have a whole generation that has grown up with the idea that creating eye candy is the point. It's like someone who, wholly deprived of the greater frame of reference, thinks masterbation is the peak experience of sex......
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films. Response to Sharon Katz: I think you will find that at the core of any film that seems to throb with meaning, there will be an analogy. The analogy will not necessarily be obvious. In fact, in the strongest pieces, it often won't be obvious at all. But it will be there. Whether or not it has been arrived at consciously is another matter. Great filmmakers often do their thinking "whole"-the theme and vehicle arrive simultaneously and there is just a sense of rightness to them. But I often see that students, beginning filmmakers and, for that matter, many established professionals, don't know exactly what combination of elements they are looking for and so will launch into production with a faulty foundation. To counteract, this I encourage a conscious process of analogy development. In the long run, some filmmakers will always use a conscious process in order to access the spontaneous leap while others will develop the instinct to make that leap whole. So let's play "Name that Theme"- think back over Eisenstein and see if you can perceive the analogy. How about a film that seems formless but many people found compelling, such as "Waking Life". Any guesses there?
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films.
Sharon Katz (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films.
Paul Trineer (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
Out of curiosity, I gave the French-dubbed version of Finding Nemo a chance. To my delight, everything about this underwhelming, tiresome, and overwrought bore worked brilliantly. Since I could only translate 2% of the dialog, my mind was forced to participate and actively interpret every nuance of this landmark masterpiece. The lovable characters and dazzling underwater beauty drew me in. I fully enjoyed the excellent story and truly CARED about what was happening. Shorn of celebrity voices, forced humor, artificial tension, and contemporary cultural references, Finding Nemo was transformed into a fully engaging cinematic dreamworld that rewarded close attention. It was wonderful to ESCAPE today's shallow pop culture rather than see it magnified in the English version. I beheld rather than watched "Trouver Nemo," and it honestly felt like a perfectly constructed 25 minute film. Note: The French and Spanish soundtracks are only on the fullscreen DVD. Fortunately, Pixar took the time to carefully compose and re-render the entire film for 4:3 TVs.
Daniel Oines (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
dear sir you must be very busy person , but please read this mail and help me . i am a graduate and want to do a multimedia 3d course but confused about the schools providing this facility , please tell me the better institute of multimedia . i would be very to you . please help me .,your guidance would be precious for me .
vikas sawlani (not verified) | Sat, 01/24/2004 - 01:00 | Permalink

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