Analogy and Animation: A Special Relationship Part 4 — Good Studios, Bad Films, v.2

Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Posted In | Magazines: AnimationWorld | Columns: AnalogyAni

Psychological conditions substitute for character development and, to add insult to injury, are abandoned with abandon whenever it suits the filmmakers (that is, whenever those characteristics get in the way of the plot).

And then there’s the problematic combination of photorealistic settings and fish, which are cartoony in design, but whose behavior makes them more like humans in fish suits than fish who can think.

In other words, without a guiding analogy, all the key decisions in Finding Nemo are essentially random, held together by a superficial logic at best. In fact, for a film that takes place in the ocean, it’s awfully shallow.

Perhaps you think I’m being too picky here. What’s wrong, for example, with the fishes’ unfishy behavior? If it’s wrong here, how about elsewhere, like SpongeBob SquarePants? He isn’t anything like a sponge. Is that a problem too?

Well, actually, no. The problem with Finding Nemo lies in the inconsistency of its alternative world and here we can point a finger squarely at CG technology’s ability to make things photorealistic. It worked fine for Toy Story because there the point was to make everything, including the toys, as real as possible.

And SpongeBob also works, because in an unabashedly cartoony world there are no set rules to begin with. So SpongeBob can have whatever combination of human and spongy characteristics the creators choose, as long as they are consistent with them.

But when we include elements that flirt with live action, we give up a degree of license. In Finding Nemo, the backgrounds and effects say real world but the character designs and performance say cartoon and you can’t have it both ways. Part of the beauty of Toy Story, and SpongeBob for that matter, is that there is such coherence between the design, animation, characterization and action. Both precisely define their places on the continuum between reality and fantasy and maintain them in every aspect of the film from beginning to end.

From all this we can take two key thoughts: to make good films we need internal logic to guide the decision making for every element including the technology, and we need discipline to use the resulting choices consistently and well.

Such issues have always been important to thinking animators. As early as the 1930s, Disney animators began to question the logic of Mickey: how did a three-foot mouse fit in with the rest of the gang, a more or less normally proportioned bunch of cartoon animals? Once they had thought about it, they couldn’t account for the discrepancy.

And as the studio moved into feature films, members of every department would collaborate on the story development phase. From the beginning of pre-production, they would be looking for logical, inventive ways to make every part of the film count as part of the content and ended up with films that were way ahead of their time in their remarkable storytelling techniques.

But talk about discrepancies: now we have animation that looks like live-action and live-action that can be manipulated like animation, as well as all the traditional techniques to contend with. How can we reconcile so many possibilities? There has never been a time when there was more need to understand the real nature of this medium.

A couple of years ago, I was in a planning meeting for an outdoor live-action shoot when the question came up, “How long is the alleyway?” The location scout answered, “15 feet.” As the crew debated how they were going to shoot the sequence in that constrained space, I started wondering how an animator would respond to that question. And then I realized what the animated answer was: As long as it needs to be, of course.







Comments


Additonal response to Sharon Katz: I should note that good analogy transmits on multiple levels, which is why we can all derive meaning in relation to our own experiences. 2. Paul Trineer [ Toontank Studios Inc. | Montreal , Canada | January 26, 2004 ] It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films. Response: Mass audience response is a fascinating thing: they are equally capable of embracing junk and such intelligent general entertainment pieces as Toy Story and Amelie. This opens up a big discussion, one that I am, by coincidence, exploring as part of the next article. I think it is up to the professionals to raise the standards. Part of the problem has been that even critics who are scathingly harsh on live action go soft and fuzzy on animation, which doesn't do us any good. The other part of the problem is ourselves. We have a whole generation that has grown up with the idea that creating eye candy is the point. It's like someone who, wholly deprived of the greater frame of reference, thinks masterbation is the peak experience of sex......
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films. Response to Sharon Katz: I think you will find that at the core of any film that seems to throb with meaning, there will be an analogy. The analogy will not necessarily be obvious. In fact, in the strongest pieces, it often won't be obvious at all. But it will be there. Whether or not it has been arrived at consciously is another matter. Great filmmakers often do their thinking "whole"-the theme and vehicle arrive simultaneously and there is just a sense of rightness to them. But I often see that students, beginning filmmakers and, for that matter, many established professionals, don't know exactly what combination of elements they are looking for and so will launch into production with a faulty foundation. To counteract, this I encourage a conscious process of analogy development. In the long run, some filmmakers will always use a conscious process in order to access the spontaneous leap while others will develop the instinct to make that leap whole. So let's play "Name that Theme"- think back over Eisenstein and see if you can perceive the analogy. How about a film that seems formless but many people found compelling, such as "Waking Life". Any guesses there?
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films.
Sharon Katz (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films.
Paul Trineer (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
Out of curiosity, I gave the French-dubbed version of Finding Nemo a chance. To my delight, everything about this underwhelming, tiresome, and overwrought bore worked brilliantly. Since I could only translate 2% of the dialog, my mind was forced to participate and actively interpret every nuance of this landmark masterpiece. The lovable characters and dazzling underwater beauty drew me in. I fully enjoyed the excellent story and truly CARED about what was happening. Shorn of celebrity voices, forced humor, artificial tension, and contemporary cultural references, Finding Nemo was transformed into a fully engaging cinematic dreamworld that rewarded close attention. It was wonderful to ESCAPE today's shallow pop culture rather than see it magnified in the English version. I beheld rather than watched "Trouver Nemo," and it honestly felt like a perfectly constructed 25 minute film. Note: The French and Spanish soundtracks are only on the fullscreen DVD. Fortunately, Pixar took the time to carefully compose and re-render the entire film for 4:3 TVs.
Daniel Oines (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
dear sir you must be very busy person , but please read this mail and help me . i am a graduate and want to do a multimedia 3d course but confused about the schools providing this facility , please tell me the better institute of multimedia . i would be very to you . please help me .,your guidance would be precious for me .
vikas sawlani (not verified) | Sat, 01/24/2004 - 01:00 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.