Analogy and Animation: A Special Relationship Part 4 — Good Studios, Bad Films, v.2

Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Posted In | Magazines: AnimationWorld | Columns: AnalogyAni

Toy Story is the granddaddy of the current trend in CG features, but it isn’t a victim of “tech uber alles.” Instead, this is a film with a solid foundation in analogy.

The starting point, that the toys are alive, is garden variety. But adding the idea that they are aware of their precarious lot in life — one day you’re the favorite, next day you’re in the giveaway bag — opens up a wellspring of ideas. One of the most interesting is the nature of the film’s alternative world.

The story takes place in a world just like ours, with the twist that the toys are active participants in the job of being toys; they know the rules and believe it is in their best interests to obey them. This generates a believable tension that becomes an effective story engine.

The plot is a grand adventure played out on a microcosmic scale in which a move across town is an odyssey and the boy next door is evil incarnate. Then there is the ensemble of toys, each with their own unique movement possibilities, each possibility incorporated so nicely into the story not just for the laughs, but as an essential story element.

And finally, there is the technology, which, in this case, is a near perfect fit. Toy Story could just have easily been done with 2D drawn animation. But the combination of the real world setting and the totally convincing CG toys gives the film the feeling of being some kind of impossible live-action footage, at least as long as the story stays focused on the toys.

This, combined with the rules of toy behavior (that they can only act alive when we aren’t looking), creates an atmosphere of eerily heightened reality, one that lets the audience consider the possibility that things like this might really happen. This, in turn, adds drama to the moment when the toys break the rules in order to give bad boy Sid his comeuppance.

Notice here how all the elements are drawn into the storytelling and then interwoven, with each part playing multiple roles and multiple parts combining for a common purpose. This harnessing of all the elements towards effective, theme-based communication is the key principle of a uniquely animated style of communication called integrated storytelling.

In integrated storytelling, we can take advantage of one of animation’s most inherent properties: the ability to control every element down to the frame. So smoke can become an expression of the villain’s intentions, wrapping noxious fumes around his intended victim; background music can become an offscreen character’s cocky attitude and the camera can become the off centered and shaky POV of a drug addict.

Now remember here that, as animators, we have the power of gods over our films and we must use that power well. By allowing us to treat every part of a film like a character, integrated storytelling lets animation make the best use of its most inherent properties. But to do this we need clear guidelines, like the ones we get from analogy. Without them things can go seriously awry.

For example, let’s look at Finding Nemo, a film that is charming but surprisingly weak — weak enough to cause concern.

Finding Nemo has a good location, lots of great characters and plenty of inventive situation-based action. But the storyline doesn’t rest on any analogy at all — if there is an intrinsic relationship between fish and humans, it certainly isn’t revealed here.

So instead of developing multiple strands of story, character and theme that can be woven together, the story becomes like a clothesline: a rope along which various unrelated sequences can be strung, connected by only the vaguest cause and effect.







Comments


Additonal response to Sharon Katz: I should note that good analogy transmits on multiple levels, which is why we can all derive meaning in relation to our own experiences. 2. Paul Trineer [ Toontank Studios Inc. | Montreal , Canada | January 26, 2004 ] It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films. Response: Mass audience response is a fascinating thing: they are equally capable of embracing junk and such intelligent general entertainment pieces as Toy Story and Amelie. This opens up a big discussion, one that I am, by coincidence, exploring as part of the next article. I think it is up to the professionals to raise the standards. Part of the problem has been that even critics who are scathingly harsh on live action go soft and fuzzy on animation, which doesn't do us any good. The other part of the problem is ourselves. We have a whole generation that has grown up with the idea that creating eye candy is the point. It's like someone who, wholly deprived of the greater frame of reference, thinks masterbation is the peak experience of sex......
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films. Response to Sharon Katz: I think you will find that at the core of any film that seems to throb with meaning, there will be an analogy. The analogy will not necessarily be obvious. In fact, in the strongest pieces, it often won't be obvious at all. But it will be there. Whether or not it has been arrived at consciously is another matter. Great filmmakers often do their thinking "whole"-the theme and vehicle arrive simultaneously and there is just a sense of rightness to them. But I often see that students, beginning filmmakers and, for that matter, many established professionals, don't know exactly what combination of elements they are looking for and so will launch into production with a faulty foundation. To counteract, this I encourage a conscious process of analogy development. In the long run, some filmmakers will always use a conscious process in order to access the spontaneous leap while others will develop the instinct to make that leap whole. So let's play "Name that Theme"- think back over Eisenstein and see if you can perceive the analogy. How about a film that seems formless but many people found compelling, such as "Waking Life". Any guesses there?
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films.
Sharon Katz (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films.
Paul Trineer (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
Out of curiosity, I gave the French-dubbed version of Finding Nemo a chance. To my delight, everything about this underwhelming, tiresome, and overwrought bore worked brilliantly. Since I could only translate 2% of the dialog, my mind was forced to participate and actively interpret every nuance of this landmark masterpiece. The lovable characters and dazzling underwater beauty drew me in. I fully enjoyed the excellent story and truly CARED about what was happening. Shorn of celebrity voices, forced humor, artificial tension, and contemporary cultural references, Finding Nemo was transformed into a fully engaging cinematic dreamworld that rewarded close attention. It was wonderful to ESCAPE today's shallow pop culture rather than see it magnified in the English version. I beheld rather than watched "Trouver Nemo," and it honestly felt like a perfectly constructed 25 minute film. Note: The French and Spanish soundtracks are only on the fullscreen DVD. Fortunately, Pixar took the time to carefully compose and re-render the entire film for 4:3 TVs.
Daniel Oines (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
dear sir you must be very busy person , but please read this mail and help me . i am a graduate and want to do a multimedia 3d course but confused about the schools providing this facility , please tell me the better institute of multimedia . i would be very to you . please help me .,your guidance would be precious for me .
vikas sawlani (not verified) | Sat, 01/24/2004 - 01:00 | Permalink

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