Analogy and Animation: A Special Relationship Part 4 — Good Studios, Bad Films, v.2

Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Posted In | Magazines: AnimationWorld | Columns: AnalogyAni

Finding Nemo is a huge success and frankly, this has me worried. Very worried.

So far in this series we’ve examined the “what” of creating an animated film, as in what are the underpinnings, and the “why,” as in why understanding them makes a difference. And we’ve had a damn time doing it, haven’t we?

So now it’s time to look at the “how.” By this I don’t mean a review of stretch and squash or model building or other animation production techniques. What I would like to take a look at is our preconceptions about those techniques and then consider how we can make our films more truly animated.

But why would we fool around with the current formula? Animation has never been more popular, so we must be doing something right… right?

Well, yes and no. The technical end is thriving, but in spite of (or maybe because of) the success of films like Finding Nemo, animation is in denial: it’s cut off from a crucial aspect of itself and, as a result, is at risk of losing its identity.

Uh oh, you’re now thinking, another article criticizing the industry for favoring technology and technique over story. But we need to be careful here. “Animation, as it is currently done, sucks” is at risk of becoming as much of a knee-jerk reaction as automatically treating the latest Pixar release as if Moses just brought it down from the mountain. And any automatic reaction can become just one more barrier in the way of making better films.

Yes, we do have a tendency, particularly in recent years, to focus on the technical side of animation as an end goal. But can we solve this by simply reversing the roles? I would say no.

Instead, we need to recognize that technology and technique are part of the content just like plot, camera angles or abstract visuals. And, as with the other parts, we need to first understand what we can communicate through the technical side and then build a strategy that will focus all the pieces on a common goal. In other words, the point of the whole exercise is to communicate something, not just move things around, regardless of how cool the means for moving them might be.

The conflict around tech and content is especially hot in 3D animation. Of course, CG is in a rapid state of growth, so it’s easy to understand that people are excited about creating and applying new developments.

But I’ve been to the meetings where hours are spent finessing the technical details and then everyone laughs when a flaw in the story logic is pointed out. We’ve all been there. And the truth is that when stories are viewed as merely being showcases for the latest technological breakthrough (Hair! We’ve got hair! Now what are we going to do with it?), we are letting the tail wag the dog.

This reminds me of Disney’s history. Over the years, that studio produced one major technical advancement after another but they always found a synergistic relationship between the technical and the story. Each new development released a different kind of storytelling: breakthroughs in emotional expression opened the door to commercial animated features; 101 Dalmatians was made possible by the advent of Xerox technology (imagine hand-inking all those spots). Tech may have been a driving force but it never ruled the roost.

So how is this playing out today? Chris Landreth’s films (Bingo - 1998; The End - 1995) show us how technology can inspire story in personal filmmaking. In fact, these films were conceived as in-house tests for Alias|Wavefront’s software but you would never guess it. Both make clear that a strong concept can use technology without being owned by it.

And how about commercial applications, like Pixar’s films? Do they hold up as well?







Comments


Additonal response to Sharon Katz: I should note that good analogy transmits on multiple levels, which is why we can all derive meaning in relation to our own experiences. 2. Paul Trineer [ Toontank Studios Inc. | Montreal , Canada | January 26, 2004 ] It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films. Response: Mass audience response is a fascinating thing: they are equally capable of embracing junk and such intelligent general entertainment pieces as Toy Story and Amelie. This opens up a big discussion, one that I am, by coincidence, exploring as part of the next article. I think it is up to the professionals to raise the standards. Part of the problem has been that even critics who are scathingly harsh on live action go soft and fuzzy on animation, which doesn't do us any good. The other part of the problem is ourselves. We have a whole generation that has grown up with the idea that creating eye candy is the point. It's like someone who, wholly deprived of the greater frame of reference, thinks masterbation is the peak experience of sex......
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films. Response to Sharon Katz: I think you will find that at the core of any film that seems to throb with meaning, there will be an analogy. The analogy will not necessarily be obvious. In fact, in the strongest pieces, it often won't be obvious at all. But it will be there. Whether or not it has been arrived at consciously is another matter. Great filmmakers often do their thinking "whole"-the theme and vehicle arrive simultaneously and there is just a sense of rightness to them. But I often see that students, beginning filmmakers and, for that matter, many established professionals, don't know exactly what combination of elements they are looking for and so will launch into production with a faulty foundation. To counteract, this I encourage a conscious process of analogy development. In the long run, some filmmakers will always use a conscious process in order to access the spontaneous leap while others will develop the instinct to make that leap whole. So let's play "Name that Theme"- think back over Eisenstein and see if you can perceive the analogy. How about a film that seems formless but many people found compelling, such as "Waking Life". Any guesses there?
Ellen Besen (not verified) | Tue, 01/27/2004 - 01:00 | Permalink
Are you saying that all animated films would benefit from having one consciously preconceived analogy at their core? One could have an animation that is simply a series of images, a montage whose meaning only becomes apparent as we, the audience, make sense of it based on our own experience. I'm thinking here of the work of Eisenstein and other early filmmakers whose work is really the rendering of a series of events that unfold before us. We give it meaning as we watch it, but I don't think these filmmakers had a preconceived analogy in mind when they set out to make their films.
Sharon Katz (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
It was such a relief to read your indepth article on Finding Nemo, because, I also found the story(clothes)line simplistic. What disturbed me the most was the favorable response from everyone. I believe that the general public is satisfied with animation that provides eyecandy and gags, but are more critical when it comes to live action. I wish this wasn't the case. They should be one in the same. I need more developed stories like "Toy Story", "Monsters Inc.and "Iron Giant". Movies like "Finding Nemo" have There place, But that place should not be at the top of the heap for animated films.
Paul Trineer (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
Out of curiosity, I gave the French-dubbed version of Finding Nemo a chance. To my delight, everything about this underwhelming, tiresome, and overwrought bore worked brilliantly. Since I could only translate 2% of the dialog, my mind was forced to participate and actively interpret every nuance of this landmark masterpiece. The lovable characters and dazzling underwater beauty drew me in. I fully enjoyed the excellent story and truly CARED about what was happening. Shorn of celebrity voices, forced humor, artificial tension, and contemporary cultural references, Finding Nemo was transformed into a fully engaging cinematic dreamworld that rewarded close attention. It was wonderful to ESCAPE today's shallow pop culture rather than see it magnified in the English version. I beheld rather than watched "Trouver Nemo," and it honestly felt like a perfectly constructed 25 minute film. Note: The French and Spanish soundtracks are only on the fullscreen DVD. Fortunately, Pixar took the time to carefully compose and re-render the entire film for 4:3 TVs.
Daniel Oines (not verified) | Mon, 01/26/2004 - 01:00 | Permalink
dear sir you must be very busy person , but please read this mail and help me . i am a graduate and want to do a multimedia 3d course but confused about the schools providing this facility , please tell me the better institute of multimedia . i would be very to you . please help me .,your guidance would be precious for me .
vikas sawlani (not verified) | Sat, 01/24/2004 - 01:00 | Permalink

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