Tron: Legacy as Tech Prophecy
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Tron: Legacy opens with Kevin Flynn's quest to create "a digital frontier that will reshape the human condition."
When perfection turns to chaos for the genius game designer, who becomes a prisoner of his own virtual world, the question then becomes: Is technology bringing us closer together or driving us further apart?
It's even ironic, considering how effectively Digital Domain utilizes the latest and greatest VFX tech toys to bring the groundbreaking Tron (1982) into the 21st century for a thrilling new 3-D experience.
"That's definitely the over arching theme of the film," admits Legacy director Joseph Kosinski. "Technology is so pervasive in our world today: What's good about it? What's bad about it? What's important? A big [part] is how perfection is right in front of you and it's important to pay attention to those human connections that you have and not get lost in this digital world. Even though our story is about a son's search for his father in a digital world, I think thematically it applies to our everyday lives."

According to Tron director Steve Lisberger (who served as resident Yoda in his capacity as a producer on Legacy), Tron was about the overthrow of the mainframe (the corporate world) and the democratization of the user. "We've all become users now," he adds.
"When you look back at what they were contemplating of a world where we live another digital life and another existence, it was pretty prescient," suggests Legacy producer Sean Bailey, currently head of production at Disney. "So we took a lot of that thinking in the form of Kevin Flynn."
Indeed, Lisberger characterizes Legacy as the constant struggle to find our place in the new digital world, with Flynn (Jeff Bridges) as the binding force.
"How much of the analog are we going to bring with us and how much is it going to change us?" Lisberger asks."Are we going to treat each other like users? Or are we going to treat each other like programs? The people in The Matrix, for instance, thought they were being treated like programs because they were fooled by what their reality was. I think it's more and more difficult with the new generation to fool them. [They] can absorb so much information so much faster that the density of the information is incredible. My job was a lot easier with the first Tron in terms of computer graphics and explaining what was going on."























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