Tech Talk with Sony's Rob Bredow
BD: And Arthur Christmas, the co-production with Aardman. Tell me about that.
RB: The show is starting in Bristol and then moving to Culver City, so we're going to be having Aardman artists working side-by-side with Imageworks and Sony Pictures Animation teams, so it's a truly collaborative effort. It's completely CG and it's going to have a great look. Anything Aardman does I just love anyway, but this one has a very unique take [on prepping for Christmas] and a very fun look. It's such a great opportunity for us to work with them. And for Aardman, this is particularly important. They have a particular way they want to work, they have a particular method of telling their stories and a workflow, so from a technical perspective, we want to make sure our pipeline supports the workflow that they want to accomplish. And even if that means adjusting our workflow a little bit, we want them to be comfortable. And we're really glad that we can bring a 1,000 or 1,500 shots in their schedule.
BD: Letting Aardman be Aardman.
RB: Absolutely: we can provide the scale, the infrastructure to handle it, but we want it to be their run of the show.
BD: And after working in Bristol, they will be coming here?
RB: Yes, their artists will be coming; the directors will be on site with the producers. My understanding is that in a few months, the majority of the work will be coming to Culver City.
Bill Desowitz is senior editor of AWN & VFXWorld.























Very nice article. Even for voiceover people liks us. Thanks.
This post is very nice,The town, for example, is the biggest town we have ever built for one of our animated films.And then the Jell O Mold was super complicated in rendering that...thanks
I thought it meant the article might be a bit technical, not just a bit of fluff commentary from a tech.
Apparently, AWN editors think it's the latter.
My bad.
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