Talking Tintin with Spielberg and Jackson

Bill Desowitz reports back from Weta in New Zealand, where he viewed exclusive Tintin footage and spoke with Steven Spielberg and Peter Jackson.
Posted In | Magazines: AnimationWorld | Site Categories: 3D, CG, Films, People, Visual Effects

Check out The Adventures of Tintin trailers and clips at AWNtv!

Image
Steven Spielberg gets Tintin and Captain Haddock ready for their big screen debut. All images © 2010 DW Studios L.L.C. All rights reserved.

Last week I was fortunate enough to visit Weta for the first time in Wellington, New Zealand, with a select group of online journos, where Peter Jackson and Steven Spielberg (via polycom from LA) introduced newly rendered footage from The Adventures of Tintin (Dec. 23). The seaplane chase we glimpsed perfectly captures the excitement and slapstick of the Herge comic books, culminating with the drunken Captain Haddock crawling out the plane in a storm and burping fumes into the empty engine. Despite grumbling from performance capture haters, Tintin represents a breakthrough hybrid of caricature and photorealism, thanks to the Wizards of Weta, who've improved facial modeling, skin texturing and the all-important eyes. I participated in a Q&A, part of which follows below, and fired the first question.

Bill Desowitz: What did you learn from the experience of working in this brave new digital world?

Steven Spielberg: I've always learned that the world is not as important as the story, and that is always the case, no matter what technology, what tools we use to frame our stories and to create a tone, even to define a genre or to try and define a new genre, it's always more important to tell a story. Even though this was a very crazy learning curve for me personally -- and a very worthwhile learning curve -- I had actually a blast working on this movie, as I continue to, it always gets down to the basics. All of the dialogue always returns to story, plot, narrative, characters. And especially with the Herge books, our sensitivity in wanting to capture a kind of art form that would be closer, I think, to [his] style in being able to exonerate these characters in a way that, if Herge were with us, he could look up at the screen and say, 'Yep, that looks like Captain Haddock to me.'"

Image
Weta made is possible for Spielberg to shoot the film like a live-action film inside a virtual world.

Peter Jackson: One of the things for me that I thought was important was the idea that you always kind of get a little bit daunted by [the idea of an animated film] as a filmmaker because it feels like a lot of your communication is going to be with computer analysts and you're gonna have to channel the movie through extra pairs of hands. You're always doing that with a normal film anyway, but I just thought that the really interesting thing for us is to build a pipeline in which filmmakers with no real computer skill could step in and actually shoot their movie within this virtual world. We created a way in which Steven could essentially walk onto a virtual set surrounded by these invisible but virtual environments and characters… and compose his shots as he would in a live-action film. He was able to operate the camera himself, too. In a way, even though it's technology, I think we figured out a way to give ourselves enormous freedom as filmmakers. It was like shooting a Super 8 film.







Comments


tazkiyya | Sat, 08/06/2011 - 19:37 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.