SIGGRAPH 2010: Tron Legacy and More

Read an exclusive interview about Tron Legacy in our post SIGGRAPH coverage.
Posted In | Magazines: VFXWorld | Site Categories: 3D, Business, CG, Education and Training, Events, Films, Short Films, Technology, Visual Effects

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A smaller turnout but lots of interest in new techniques. © 2010 ACM SIGGRAPH.

While last week's SIGGRAPH 2010 in LA was small ("intimate" was the buzzword), most agreed that the core turnout was enthusiastic and infectious, with plenty of exciting advancements and projects to check out at both the conference and exhibition.

For me, the symbiotic relationship between research and production is still the mainstay of SIGGRAPH after all these years. And this year Terrence Masson and his colleagues did a terrific job in achieving a nice middle-ground, because, let's face it: the recession is still taking its painful toll and there's a lot of scrambling to figure out how to make the work better, cheaper and faster.

In fact, the Tron Legacy panel was the perfect blend of both, with director Joseph Kosinski, producer Jeffrey Silver and Digital Domain's Eric Barba (visual effects supervisor) and Steve Preeg (animation supervisor) discussing the cutting edge nature of this sequel to the influential computer graphics trailblazer from Disney (opening Dec. 17).

Besides being wowed with the same eight minutes of 3-D footage screened at Comic-Con, the attendees were treated to a preview of how they captured Jeff Bridges on set as his younger Clu 2.0 (he wore a helmet with four cameras), as well as the challenges of shooting in stereoscopic 3-D (the new Sony F35 with Master Prime lenses, which open up to 1.3 for less light but shallower depth of field).

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Tron Legacy was perfect for SIGGRAPH 2010 by simultaneously looking back and forward. Courtesy of Disney.

When asked why make Tron Legacy in 3-D, Kosinski responded: "It's Tron, man! If any film needs to push boundaries and take you into a new world, this was it. Stylistically, what I found interesting about 3-D is you can sit on a master shot and let the scene play out longer like a stage play because it does have depth and there's all this other information you're getting from it. You don't have to cut around as much to keep the energy up. There's really something nice about just sitting with the 3-D image for a while, which I'm really excited about."

Preeg explained that the performance capture process was the reverse of the Oscar-winning Benjamin Button's: "… we had to utilize these mounted cameras and figure out what to do with that data, which meant writing a lot of software internally, and I think one of the big things that has helped us on this show is that our animation team is actually quite small. One of the [other] things that we wanted to do was put this volume process in the hands of the animator so they could run the iterations of the solver and choose parameters for the solve and put it all into a nice interface for them. I think that was a big change for us and they've been very responsive to that process."







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