Getting Stitchpunked with 9

Animation Director Joe Ksander goes deeper into 9 with AWN.
Posted In | Magazines: AnimationWorld | Site Categories: 3D, CG, Films

 

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Starz Animation Toronto pushed its pipeline and staff for such creatures as The Fabrication Monster. All Images of Focus Features.

 

View trailer and clip from Shane Acker's 9 and check out the exclusive AWN Showcase!

 

Joe Ksander (The Chronicles of Narnia: The Lion, the Witch and the Wardrobe), the animation director of 9, opening today from Focus Features, first met director Shane Acker when they were both at UCLA. In fact, Ksander was so impressed with Acker's initial pitch for the  9 short that he volunteered to work on it.

 

"We all grew up loving a certain kind of Ray Harryhausen movie and 9 had that kind of feel to it," Ksander recalls. "Then I went off and became a character animator and animation supervisor and Shane came back to me when the feature was in development and asked if I wanted to direct the animation. "

Once they got into storyboarding, Ksander came aboard and helped develop the characters and refined the design, since the feature, which was made at Starz Animation Toronto, is no garage film like the short.

"By the time the movie comes out," Ksander continues, "Shane will have been working with these characters for about nine years. The original design of the short was a little bit limited, but with the feature we had to consider how they are going to talk and how are they going to look when they talk."

Although #9, the protagonist (voiced by Elijah Wood), was essentially the same "stitchpunk" design (stop-motion-like and stitched together in burlap), they tried to refine his look to make him more expressive and appealing.

"We made his lines cleaner," Ksander explains. "And in order to see what it was like with a human voice coming out of it, we played around with the face a little bit and I even did experiments to try and make him more human and get some of Elijah Wood's face into the character, but that didn't really work: the more human it got, the weirder it became, so we pulled back and kept it really simple. It's an oval with two round eyes and a slit for a face, which means that when you're performing him, you have to do a lot more pantomime."

Coming from visual effects, Ksander admits that it was a valuable learning experience. The principles of animation may be the same, but, in some respects, visual effects animation can be more challenging because, with live-action, there's a level of reality that viewers expect., such as when dealing with Aslan from Narnia.

"What was interesting working with Shane is that he's an animator -- that's his first love -- but he's also a generalist: he models, he lights, he does story, he edits. And working in the industry, you become very specialized. I've been doing animation and design. And then when I was working with Shane, the mantra was whatever we need to do to get it done or solve a problem, so I found myself being back in film school again. I was modeling and working with rigs, working with story and editorial. It was [great] for me to go back to our roots."

 







Comments


It is amazing how long it takes to produce a great movie. I think that the best movies take the longest amount of time and thought processes. Can't wait to see it. online casino

Nick Shepherd | Mon, 09/28/2009 - 09:57 | Permalink

Hi Dear
My name is Ali. I am studying degree in Creative Multimedia at Limkokwing University Malaysia, I am doing research about Cartoon and Animation to learn more about that. I wonder if you answer to the my interview question below. Thank you to give me your time for helping.

Interview Questions
1. Please introduce yourself, could you tell me where are you from and how have you got started in the Animation fields?
2. Are you working in this industry mainly because of interest or any other reasons?
3. Which type of technology you use to produce your Animation?
4. Which kind of animation do you produce?
5. How many animation did u make and how many of that showing to public?
6. How many of your product was succeed?
7. In your opinion, what are the requirements to succeed in the animation industry?
8. Is 2D Animation most popular or 3D Animation?
9. Do you have any idea about the future of Animations?
10. Do you have any animation in producing for future?
11. Thanks a lot for providing me with this opportunity to interview you, what are the advices to the people who want to start in Animation?

Ali (not verified) | Mon, 09/28/2009 - 05:19 | Permalink

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