Cameron Geeks Out on Avatar

The King of the World tells us how he literally moved mountains with his revolutionary Avatar.
Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Visual Effects
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The fulfillment of Pandora was more than a pipe dream: it's a game changer for the way VFX movies will be made in the future.

BD: And will it be in 3-D?

JC: Eventually, because the new Blu-ray players that are 3-D enabled to a 3-D TV screen actually produce a pretty spectacular image. They're not widely available yet, but I can imagine that we'll do a 3-D release, if not immediately, certainly within two years.

BD: What do you want to direct next?

JC: I haven't decided. I've got a number of possibilities -- all cool stuff that I've developed -- and I just really want the dust to settle from this one to see what my appetite is.

BD: What's on your wish list for technical improvements?

JC: Lots. Here's a big one -- and not enough people are talking about this: 3-D makes us see better certain defects in the basic system of cinema -- the 24 frames-per-second display rate, which already has been eliminated by sports broadcasters as being insufficient. They've already got 60 frames. So I would like to shoot a movie at 48 or 60 frames-per-second, and have it displayed digitally at that rate. There's no reason why the digital projectors can't do it: the little Mims device that is the DLP chip can oscillate at, I think, up to 160 Hz. So, that right there allows us to have a new horizon in cinema, whether it's 2-D or 3-D. Now I think it gets complicated with respect to visual effects because you don't want to be rendering 60 frames when you used to be rendering 24. So what do you do? Do you render at 30 frames and do a 2-D interpolation with optical flow to generate the inter frames? That needs to be looked at. But that's the kind of thing I think about as the next horizon in terms of presentation and really blowing people away in the theater.

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Cameron now has his sights set on improving the virtual production process to make it faster, more efficient and more streamlined.

BD: But you've definitely broken down any distinction between pre and post.

JC: Absolutely. And, by the way, we didn't 100% crack the code on this movie for how to proceed. For me, at this point, filmmaking is as much about process as result, so we're actually meeting with all our department heads from virtual production, post-production. Joe's coming in and we're going to do kind of a big post game where we do a retreat for three or four days and actually try to codify and document everything that we did and everything we need to do better next time, because another one of my process goals next time is to make the whole thing faster, more efficient, more streamlined, because I don't want to take four-and-a-half years next time I make one of these things. And I don't think the fans want to wait that long either, now that they're going to get a taste of Avatar. If it's successful, they're going to want something a little quicker.

BD: So the idea of a sequel intrigues you?

JC: Oh, yeah, but I think that whatever I do, whether it's a sequel or going on to something else, the same rules are going to apply. And, again, it's streamlining the pipeline, making it all clearer, more direct and more efficient because we stumbled around a lot. And, of course, we knew that was going to happen because so much of it was R&D, so much of it was experimental.

BD: But you must take pride in watching some of your advancements being utilized on Tintin.

JC: Yeah, it is cool to see the whole head rig system -- the image-based facial performance stuff being utilized, because when I initially presented Avatar to Digital Domain in '95, and I did a napkin sketch of a helmet with a camera on it, shooting the face from a few inches away, that's exactly what we wound up doing. They all thought I was out of my mind at that point.

BD: Did you enjoy it as much as everyone else the first time you watched it in a theater?

JC: Absolutely. That's the beauty of a film like this where it goes through the whole process of Weta bringing the shots up from our template level, which is fairly crude, to the finished level, that I actually get to sort of see the film almost as an outsider, even though I've been intimately involved with every shot. But the level of execution of these shots, the photoreality is so great, the detail is so great, that I can sit and watch it in 3-D and see stuff I'd never seen before."

Bill Desowitz is senior editor of AWN & VFXWorld.







Comments


James Cameron - What a genius he is !! I like the movie very much and its latest techniques are very impressive to make the movie live. I read somewhere that James also like to play poker.

andy (not verified) | Thu, 10/07/2010 - 04:44 | Permalink

James Cameron - What a genius he is !! I like the movie very much and its latest techniques are very impressive to make the movie live. One more thing to share with you guys in HINDI "avatar" means reincarnation so the title might be inspired from India :)

poker rules (not verified) | Tue, 04/20/2010 - 22:25 | Permalink

James Camaron has set a new bar and it just goes to show how intelligent the human mind can be when it comes to creativity.

Dmitry (not verified) | Wed, 02/03/2010 - 14:24 | Permalink

This is not James Cameron's best work, but it's a wild extravaganza of a cinematic experience quite worthy of the money needed for the movie ticket.

Anonymous (not verified) | Wed, 02/03/2010 - 13:12 | Permalink

I definitely want a career in this field thanks to Cameron. Thank you for this inspiration, I can only hope to be as great as you. 

SeCoverdale | Thu, 01/28/2010 - 10:57 | Permalink

Adobe has been showing off their forthcoming Flash Professional 5 features at the Adobe MAX 2009 conference. Apple’s iPhone and iPod Touch App Store, is the ability to create native iPhone apps directly within Flash Pro Cs5, exporting them to the standard .ipa format.

how to play blackjack in a casino (not verified) | Sat, 01/09/2010 - 01:05 | Permalink

Thanks for the interview. I've seen "Avatar" twice, and plan to see it at least two more times in the theater. Many thanks to James Cameron for creating a great story with an amazing and immersive theatrical experience.

ToddVFX (not verified) | Sun, 12/27/2009 - 13:20 | Permalink

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