Achieving a Grittier Conan
"We let Crazy Horse establish the wide shots. In one case, you'll see the villain's palace on a sea coast from a distance and a big 3D tracking shot. The remote fortress where the sand warrior attack happens is also along a coast. A ritual cave is another environment. That would set the bar and set the look for the in-house facility to finish the sequences."
"We created complicated particle systems and trailing dust particles on top of Parque stunt men wearing elaborate makeup. They appear and disappear into sand in a non-clumping way. This was done by Reliance. We used several techniques but the most complicated one was with Krakatoa. We used cyber scans as a base. We tracked the cyber scans onto the Parques. On some occasions they were pure CG and you trailed particle systems in Krakatoa to create constant erosion of their bodies."
Truer to the roots of Conan, perhaps, but the remake has a lot to live up to when compared to Arnold Schwarzenegger.
Bill Desowitz is former senior editor of AWN and editor of VFXWorld. He has a new blog, Immersed in Movies (www.billdesowitz.com), and is currently writing a book about the evolution of James Bond from Connery to Craig, scheduled for publication next year, which is the 50th anniversary of the franchise.