Achieving a Grittier Conan

Friend Wells tells us how the new Conan the Barbarian is more of a barbarian.
Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Visual Effects

Check out the Conan the Barbarian trailers at AWNtv!

Image
The visual look of Conan's world was created by Dylan Cole. All images © 2011 - Lionsgate.

When director Marcus Nispel (Friday the 13th) decided to take on a reworking of John Milius' Conan the Barbarian from 1982, he returned to the nihilism of the original comics. A revenge story in which a young warrior hunts the villain that killed his family and wiped out his village, the VFX contains an assortment of CG characters and environments.

"Marcus wanted a realistic-looking film," recalls Friend Wells (The Twilight Saga: Eclipse), supervising VFX producer/VFX supervisor. "The notion that it was very gritty was very important. But the fantasy elements had to be believable and inhabitable.

"We brought in Dylan Cole (Avatar, Alice in Wonderland) very early to conceptualize matte paintings and environments and set extensions. And then a whole list of creatures. The challenge was the script was being rewritten even through production. But it was smart in terms of discarding what wasn't achievable."

Image
The actioner features more than 1,200 vfx shots.

The production company, Millennium Films, has its own in-house VFX facility in Bulgaria, Worldwide FX, and a smaller division in Shreveport, Louisiana. Kevin Tod Haug (Quantum of Solace) came in to evaluate their capability and then hired other vendors to augment the work, which grew beyond 1,200 shots, including Base FX, Dr. Picture Studios, Crazy Horse, Reliance, Arcadia SFX, Pangon Digital, Gradient Effects, among others.

They split up the creature and environmental shots and worked in parallel with the vendors doing the 3-D conversion (supervised by Evan Jacobs), setting up a Shotgun database for asset sharing.

They went to Base FX in Beijing for the Dweller. It's a 100-shot sequence involving the villain's pet that lives in the basement torture chamber. It's squid-like and creepy with tentacles. But since Nispel likes to improvise, there wasn't room for MoCap. The stunt work, therefore, was planned and prevised by Proof in Bulgaria, and the director jazzed it up.







Comments


Okay I'm convinced. Let's put it to actoin.

Kaylee (not verified) | Sat, 09/10/2011 - 21:17 | Permalink

My original comments were uncalled for, unprofessional, and way out of line. My words were the result of misdirected anger and frustration on multiple levels, and they put my employers, my team members and friends in a bad light. My comments against the 3d conversion were uncalled for, as i never saw the 3d version. I only reiterated the opinions of a few others. In other words, I've perjured an opinion. You are correct Sr. Alcaraz, and this apology is also directed to you, because you are right. I needlessly insulted the work of many people. My colorful language and commentary was spiteful, vicious, and served absolutely no purpose which could be considered constructive. I apologize to the others in the industry who've handled themselves professionally day in and day out from show to show. My comment perpetuated the "whining geek" stigma, and from what I've discovered through my travel and exposure to artists from around the world is this is an undeserved stigma and anyone with the fortitude to make their way in such an unforgiving and thankless environment is truly someone who is confident in their true skills and understanding of the nature of the business. I apologize to Friend Wells because I lashed out and directed my anger at him when it was I who twisted the quotes in the article and took insult from where there was none. I apologize to the company I am supposed to represent. I've pulled the "whiner" stigma onto everyone, when in all actuality nothing could be further from the truth. Not one person I work with deserves that reputation. Not one. I only hope that the bridges that were in place prior to my ignorant and irreparable commentary are still in tact, and that my display of misplaced frustration didn't so much as crack the foundation of such long established relationships. -

suckit (not verified) | Sun, 09/04/2011 - 10:29 | Permalink

Haven't seen one comment about this film that points out every Nuimage movie for the last fifteen years looks like the same shitty level of quality and they make their money ripping off their investors and paying third world employees slave wages. Why do these greedy bastards pocketing all the money and sticking it offshore and not in north america never get the criticism ?

At least this movie looked twice as good as anything else they have done.

gnuef (not verified) | Fri, 09/02/2011 - 16:41 | Permalink

Why the chip on the shoulder "suckit" ? The article says that someone on the team was assigned to figure out how to "augment" the work WWFX was doing. Look it up in your dictionary: aug·ment [v. awg-ment; n. awg-ment] verb (used with object)1.to make larger; enlarge in size, number, strength.

That doesn't sound like an insult of any kind to me. As a digital artist I get tired of hearing that we are all hyper-sensitive whining geeks but when I see comments like the above I understand where the opinion comes from.

Oh by the way, I was a lead on some of that "shitty" 3d conversion and, given the schedule and budget we were given I think we did a pretty reasonable job, as die most of the critics.

Sr. Alcaraz (not verified) | Fri, 09/02/2011 - 16:33 | Permalink

Have to say - the USA is worried about the vfx industry dying, lack of jobs and studios having to close - well this article is THE perfect example of why thats happening. I had never heard of the list of vfx companies and just googling the first two - baseFX and Dr Picture Studios (sounds similar to dr D doesn't it?) and you find American vfx/film makers creating studios abroad and doing the work from their on the cheap. If you are upset that there's no work in the USA, you only need look at the bios of those running these companies to see why. Sad times for the U.S.

Anonymous (not verified) | Wed, 08/31/2011 - 02:41 | Permalink

Assessed their abilities? F*ck you Friend... You should clarify that WWFX didn't do the sh*tty 3d conversion or the wire removals (roughly 10 frames of which are visible in the first 5 minutes) of the movie. Just because you hacked out or ran out of time to shoot any of the things that could have given this movie any sort of redeeming qualities, save for the razzie nomination, doesn't mean you have to sh*t down the necks of the crew who busted their asses for a long time on this show.

suckit (not verified) | Tue, 08/30/2011 - 06:53 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.