A Sneak Peek at Blue Sky’s Epic

Posted In | Magazines: AnimationWorld | Site Categories: 3D, CG, Films, People
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Oscar®-winning animator Chris Wedge teased the assembled press with a look at his new feature, the tantalizingly beautiful Epic.

Embracing Change in The Croods

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, People, Visual Effects
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The directors, head of character animation and VFX supervisor describe the making of the latest feature from DreamWorks Animation.

The Animation Pimp: Ladies’ Night

Posted In | Magazines: AnimationWorld | Columns: The Animation Pimp | Site Categories: Films, People, Short Films
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The Pimp returns with field research on programming women animator-specific screenings.

Ralph Bakshi: Still Railin After All These Years

Posted In | Magazines: AnimationWorld | Site Categories: 2D, Art, Films, People
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One of America’s greatest animators still has passion, drive and stories worth telling.

Finley and China Girl and Puppet Cams, Oh, My!

Posted In | Magazines: VFXWorld | Site Categories: 2D, 3D, CG, Films, People, Technology, Visual Effects
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Oz the Great and Powerful offers a new, hybrid spin on a beloved classic.

An Appetite for Effects

Posted In | Magazines: VFXWorld | Site Categories: CG, Films, People, Visual Effects
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How Dan Schrecker and Jonathan Levine brought the undead to life in Warm Bodies.

Dr. Toon: The Animation Critic’s Art - Defining Our Terms

Posted In | Magazines: AnimationWorld | Columns: Dr. Toon | Site Categories: 2D, Cartoons, People, Television
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What does “Postmodern” really mean in terms of animation? Dr. Toon takes a look at an overused term.

John Halas: An Unpublished 1984 Essay Celebrating the Year of Animation

Posted In | Magazines: AnimationWorld | Site Categories: Art, Business, Events, People
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In this previously unknown essay, the former ASIFA Int’l President implores community action to keep animation alive and relevant.

Jack Gets a Giant Re-Imagining

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, People, Technology, Visual Effects
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Virtual production takes an evolutionary leap with Bryan Singer's Jack the Giant Slayer.

Patrick Murphy Talks Annoying Orange

Posted In | Magazines: AnimationWorld | Site Categories: 2D, CG, People, Technology, Television, Visual Effects
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The seasoned VFX vet shares how an integrated pipeline built upon Adobe software brings greater creative freedom and efficiency to the production.