Animator Joanna Priestley celebrates 20 years of innovation, imagination and squiggly lines with the recent release of her two-disc DVD anthology, Fighting Gravity and Relative Orbits.
In Part 2, Christopher Panzner looks at how independent producers have to be a vertically-integrated individual as well as a little of a cowboy to survive in the industry.
Taylor Jessen talks with Henry Selick about going dry-for-wet on The Life Aquatic and opening the door on the looking-glass world of Coraline.
In pitching animation, not only do you need the passion, have a thorough understanding about your property and know the broadcaster and their needs, you need to demonstrate what your story it about. Your pitch materials are your sales tools.
The Pitch Bible is a tool that helps convey your concept. It is a tool to help you present and is a leave-behind to trigger the decision makers memory.
There are no hard and fast rules about what form a pitch bible should take. At its very best, it should reflect the concept of the project, whether it is a television, feature or home entertainment project, to help the buyer visualize the story as you pitched it. The size, color, number of pages, how it is put together is up to you, the creator, to determine what best conveys your creation.
Pitching television animation, like any game, has its rules. Some are hard and fast and others are house or table rules. You know those rules that are specific to a region, country or culture. And the game has its players and pros. Animation World Magazine asked the pros about pitching.
Pitching professionals know that there are some basic rules. Tatiana Kober, founder of Bejuba! Entertainment, and Rick Mischel, ceo of Mainframe Entertainment, Inc., provided the basics:
Taylor Jessen reviews five short films: Magda by Chel White, Kaze: Ghost Warrior by Timothy Albee, Get in the Car by Greg Holfeld, Seventeen by Hisko Hulsing and Bid `Em In by Neal Sopata. Includes QuickTime movie clips!
Christopher Panzner looks at how independent producers have to be a vertically-integrated individual as well as a little of a cowboy to survive in the industry.
In Part 1 of this series, Ellen Besen sits down with maverick CG director Chris Landreth, creator of Bingo and the new, breakthrough film Ryan, to discuss the current state of CG human characters and realism.
In the second of four installments on art direction for their book Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia look at how color, texture and style help define characters and story.
The Career Coach gives some holiday shopping tips that will help your career and the animation industry in general.
Anime expert Fred Patten reviews the latest anime releases including Gravion, Magical Play: The Complete Collection, Miami Guns, Shootfighter Tekken and Wolfs Rain.
Dr. Toon acts the part of a Vegas bookie and casts the odds for each short listed film’s chances in the big Oscar race.
Gene Deitchs Charlottes Web starts to go south as Bill Snyder writes a letter that turns E.B. White sour on the project.
In part two of a two-part piece, Christopher Panzner gives readers a detailed guide to where financing is found throughout Asia.
Animation World Network has compiled the loving thoughts of many in the animation community as a tribute to the life and work of animation legend Frank Thomas.
Isaac Kerlow looks at recent human 3D character animation developments in The Incredibles and The Polar Express.
With the release of The SpongeBob SquarePants Movie, Taylor Jessen chronicles what happened to Stephen Hillenburg for him to give up being a marine scientist and create the ever-optimistic sponge, who lives in a pineapple under the sea.
In Part 3 about mold making with hard and soft molds, Susannah Shaw shares secrets on casting foam latex and silicone.