With digital animators being the hottest commodity on the market, AWM profiles three schools that have recently received major donations from leading corporations. Mike Scroggins profiles CalArts. Dr. Richard Weinberg discusses USC's program, while Robin King describes the Sheridan College experience.
Who said games weren't booming? Joseph Szadkowski recounts the parties, bustle and new CD-ROM releases from the Electronic Entertainment Expo.
Computer animation is on everyone's lips, but what exactly is being said? Heather Kenyon discusses the good and the bad.
Janet Benn relates how hard work and The Fates helped Nancy Beiman to her rightful place in the Pantheon of Disney Animators.
Michael Whitney relates a few of his father's ideas and achievements and his own hopes to fulfill his father's dream of creating an official archive of films and materials.
Super hip SIGGRAPH was founded in the world of academia and military tests far before visual effects were even considered. Joan Collins traces the growth of computer animation through the organization's conferences.
Computer animation is prevalent in the U.S., U.K., Canada, France and Japan, but what about the rest of the globe? Olivier Cotte investigates...
Computer animators Steve Williams, Webster Colcord and Doug Dooley reveal their top ten animated films.
Gene Walz chronicles the mysterious career of Charlie Thorson, a crucial character designer who was quite a character himself.
We have all been glued to our television screens, amazed by the images of Mars that are being beamed thousands of miles through space. How do they do that? William B. Green and Eric M. DeJong from the California Institute of Technology Jet Propulsion Laboratory explain.
It is real, or is it animation? Bill Hilf explores the aesthetic implications of our new digital realm.
Jo Jugens answers everything you ever wanted to know about basic computer animation but where afraid to ask. Think you don't know enough to be hired? Think again.
Surviving a war and sanctions, the Bikic Studio returns to the marketplace and prepares for an uphill waltz.
Traditional animator Guionne Leroy describes her first digital experience. Currently working on a new clay short, she is shooting it with a digital camera and having a blast with the new opportunities.
William Moritz profiles the career of John Whitney and his significant contribution to computer animation.
Sean MacLennan Murch describes how companies are integrating 2D and 3D animation in order to obtain the best of both worlds.
Those plush toys, toothbrushes and lunch boxes are continuing to gain importance. Deborah Reber reports on the most successful Licensing International Show to date.
Mark Kausler reviews Serious Business: The Art and Commerce of Animation in America From Betty Boop to Toy Story, and has some serious problems.
Heather Kenyon introduces this issue with a focus on two hot topics in the comics world plus introduces two new features of the magazine.
MainBrain's Tom Mason (Dinosaurs For Hire), Steve Rude (Nexus) and Randy and Jean-Marc Lofficier (The Garage) describe their experiences in the world of development.
Mark Langer chronicles the evolution of one of the most enduring characters in animation history, the sailor man who got his start in comic strips.