Compositing 3D elements into live-action footage is a very important facet of post-production. Bill Fleming instructs us on how to get it just right.
Mike Lyons takes a look at Walt Disney Television Animation's proven strategy for adapting the company's animated features as television series such as the upcoming Hercules.
Craig Miller introduces us to the Writers Guild of America's Animation Writers Caucus, which aims to assist animation writers and help them to better the circumstances under which they work.
William Moritz discusses Richard Reeves' Linear Dreams and Bbel Neubauer's Moonlight and helps to put them in perspective. Includes Quicktime movies of both films.
Bbel Neubauer divulges her creative process and discusses the production of Roots, her drawn-on-film short abstract work. Includes a Quicktime movie.
Pete Nicholls traveled to San Diego to report on Comic-Con in a year when comics reigned and animation was strangely missing...
Edmundo Barreiros relays the events of Brazil's Anima Mundi, possibly the world's most energetic and enthusiastic festival.
The fourth installment of Barry Purves' production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive.
Environmentalist Lesli Rynyk explains the Canadian Waste Management Act and subsequent Animation Waste Management Plan designed to decrease waste in animation studios.
Russell Bekins details the adaptation of Hugo Pratt's Corto Maltese, from graphic novel to animated films and series.
Macromedia's Dreamweaver impressed Dan Sarto. Read on for why this web authoring tool is hard to beat.
Fred Patten reviews the latest anime releases including: Harlock Saga, Angel Links, Assemble Insert, Hermes: Winds of Love and Nadia: The Secret of Blue Water.
Kinetix, the independent, multimedia business unit of Autodesk, Inc., is devoted to revolutionizing 3-D computing with powerful graphics software for Microsoft Windows NT workstations and Windows 95. Kinetix develops and delivers affordable content creation tools for visual computing professionals such as: film, video and broadcast television producers; interactive 3-D game developers; and architects, engineers and designers.
The division generates annual revenues of nearly U.S. $37 million, and has delivered more than 53,000 copies of its flagship 3D Studio MAX application to the...