Mark Langer relates Walt Disney's role inmaking the atom our friend through his relationships with major Americanarms manufacturers, the U.S. government and the production, Our FriendThe Atom.
We asked three companies, Magic Lantern Limited, Transom Technologies and Liquid Light Studios, to describe how they are utilizing animation in unexpected places and for unexpected purposes.
Wilson Lazaretti discusses Nleo de Cinema de Animao de Campinas' experiences teaching animation to Amazon Rainforest natives.
Are animation and multimedia producers really learning to work together? Deborah Todd gives us the lowdown of what happened at the 1998 International Content Market for Interactive Media (MILIA) in MILIA 1998: Towards Convergence?
Um artigo de Wilson Lazaretti descrevendo suas aventuras ao ensinar animao para os indenas da floresta amazica.
An article by Aline Moens describing her involvement with an animated project in a rural African village in conjunction with Belgium's Atelier Graphoui, an animation studio that works on pro-social projects.
When television's number one rated toddlers hit the road with Rugrats: A Live Adventure, Animation World sent Ron MacFarlane to see Nickelodeon's stage show.
Un article d'Aline Moens, de l'Atelier Graphoui, studio d'animation belge qui a parcicipdivers projets socio-culturels en Afrique et en Bolivie.
Silicon Graphics, Inc. is the leader in simulation animation. Thor J. Mednick discovers just how broad the applications are, from military to medical.
An article by Christian Coppin describing his experiences with an animated film project about drug awareness that links Bolivia with Europe. The project was completed with Belgium's Atelier Graphoui, an animation studio that works on pro-social projects.
Anne-Marie Meissonnier describes The International Content Market for Interactive Media's (MILIA) main topics in "MILIA 1998: The Key Points," available in French and English.
Un article de Christian Coppin qui a animdes ateliers de cina d'animation avec des enfants, des adolescents et des adultes dans des contextes li la consommation de drogue, la fois en Bolivie et en Europe. Ce projet a menpar l'Atelier Graphoui, studio belge d'animation qui travaille sur des projets sociaux-culturels.
Geri's Game. © Pixar.IMAGINA Grand Prize: Geri's Game by Jan Pinkava, Pixar Animation Studios. SCAM 3D Prize: L'Occaze de l'Espace by Hughes Martin, AMV Production. SCAM 3D Prize for Young Talent: Migrations by Constantin Chamski, Sup Info Com. SACD Prize: Ombre Portee by Olivier Cauwet & Christophe Ferrier, Sup Info Com. Creagina Prize: Vache Folle by Samuel Tourneux, Sup Info Com. CST Soundtrack (Mention): U-Man by Julien Dajez, Venus Production and Mikros Image. Media Prize for Best European Creation: Relief De l'Invisible by Pierre Oscar Levy &...
Want to make professional-looking banners for the web that are complete with animations? Ged Bauer puts this new banner-creating software, MicroSites, to the test.
Tania Nasielski describes the projects of Belgium's Atelier Graphoui, an animation studio that helps the silent be heard through pro-social projects in developing nations.
Marcy Gardner reviews the short, animated film The Blue Shoe, by FableVision's Peter Reynolds. This film is guaranteed to soften even the hardest heart.
Tania Nasielski drit les activit de l'Atelier Graphoui, studio belge d'animation, qui rlise des projets sociaux-culturels dans des pays en voie de deloppement. Deux de ces projets sont present dans ce numo, l'un rlisen Afrique, l'autre en Bolivie.
A review of the 1998 Brussels Cartoon and Animated Film Festival, by Valie Hamon-Rivoallon. Available in French and English.
Compte-rendu de l edition 1998 du Festival du Dessin Anime et du Film D Animation de Bruxelles, par Valerie Hamon-Rivoallon. Article propose en francais et en anglais.
What makes a show or character a cult craze? Dominic Schreiber investigates the similarities, from South Park to SpeedRacer.
Josephine Anstey and Dave Pape describe the CAVE Automatic Virtual Environment, a virtual reality display device which uses 3-D animation. In other words, it is an entertainment prototype that can best be described as a Star Trek HoloDeck precursor.