After the 8th Hiroshima Festival, Prakash S. Moorthy and Dave Brunskill promised to make a film for the next festival. While the film is uncompleted, the need for its creation still exists...
Matt Groening and crew traveled to Jolly Old England this summer to celebrate The Simpsons. Andrew Osmond reports on the festivities.
Chris Robinson celebrates the long overdue acknowledgement of RenJodoin's work in the animation community and for the NFB.
Brett Rogers goes behind the scenes to discover the group that brought us Pokon and has recently been called the fastest-growing company in America.
Moebius Gallery 1. © and courtesy Jean "Moebius" Giraud.Moebius Gallery 2. © and courtesy Jean "Moebius" Giraud.Moebius Gallery 3. © and courtesy Jean "Moebius" Giraud.Back
British animation historian Graham Webb has spent 30 years documenting every animated theatrical cartoon, product.
While this book was written with dog enthusiasts in mind, Jim Bradrick uncovers this text's excellent use for animators.
Sharon Schatz goes behind the scenes at Tom Snyder Productions and learns how this surprising little company has been hitting winners ever since its inception.
Looks like Cartoon Network has its first big time merchandising hit with The Powerpuff Girls. If you haven't seen the products, then you haven't been outside of the house! Rick DeMott investigates.
Joe Fordham had a personal tour of the pre-production of Moebius' first animated feature film. Together with CG veteran Frank Foster, the film they are creating is sure to be carefully watched by fans until completion. Includes exclusive visuals!
Martin "Dr. Toon" Goodman tries to guess what the hot animation related toys will be this gift giving season. Its a hard job year with lot of television cancellations un-merchandisable features and racy Internet content.
Renowned drawing instructor Glenn Vilppu continues with his third installment discussing correctly creating space while sketching on location.
Michael Hurwicz investigates the ways some animated properties have been able to rack up big licensing and merchandising success without the usual exposure of television or a feature film release.
Joan Kim interviews Leslie Levine on her task at hand bringing Harvey's classic characters to consumers in new, cool ways.
Whether you are a traditional character animator or a character animator who uses the computer (remember, it's just a tool) you will need a portfolio. All companies whether they are feature film producers or video game producers want the same basic stuff. Here are guidelines to putting together a portfolio that will help you get interviews. Remember a portfolio is a sales tool, like a resume and demo reel. The purpose is to get you an interview which could lead to a job.
Jacquie Kubin describes how Humongous' focus on story and characters has sold over 16 million games and counting.
Cyberworld 3D is Imax's next foray into animation. Eric Lurio reports that while the story might not be there, the eye candy makes it all worthwhile.
While people are surprised to learn of America's forgotten ad studios, they might be even more surprised to learn who worked for them! Michael Mallory explains.
Gerard Raiti looks into why some cartoons make successful live-action features while others don't. Academy Award-winning producer Bruce Cohen helps out.
Heather KenyonA success and a failure? As we begin to walk away from the summer what has been gained and what has been lost in the ongoing struggle to expand the reach and success of animation? There have been several victories, and several defeats. As Martin Goodman points out in his article "Summer's Sleepers and Keepers" this summer has seen the strong introduction of different styles and genres of animation something we have long been hoping would happen....
Here at Animation World Network we frequently hear from folks who want to start in animation from their home town. While we don't claim that animation exists in every corner of the globe, here are a few suggestions to seek out what is in your area.
Part of the trick of getting hired is knowing where to be seen by the recruiters. We asked several studios about the top resources they turn to first.
Amid Amidi looks into the world of producing theatrical-length animation without major studio backing and ponders if the positives outweigh the negatives...