Allegorithmic introduces Substance Painter and its revolutionary particle-based brush system, a next-gen, non-destructive painting tool with multi-channel texturing for 3D assets; open beta debuts in January.
Autodesk releases Maya LT 2014 Extension 2, which advances the workflows of indie game developers with support for Maya Embedded Language (MEL) scripting, new OBJ export options and improvements to HumanIK and IK Handle technology.
Almost every Disney movie about princesses is about white European princesses with perfect faces and “ideal” hour-glass figures.
Nathan Love creates a flowery new spot to promote the American Floral Endowment’s research and education initiatives.
The 7th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place from 3 – 6 December 2014 in Shenzhen at the Shenzhen Convention & Exhibition Center.
The SIGGRAPH conference attracts the most respected technical and creative people from all over planet Earth.
Join us at the FMX 2014 Conference on Animation, Effects, Games and Transmedia April 23-26, 2013, Stuttgart, Germany.
Linkin Park and visual effects and design company Ghost Town Media employ Dell Precision workstations and NVIDIA Quadro GPUs to create a 3D world for Linkin Park’s collaboration with electro house DJ Steve Aoki, “A Light That Never Comes.”
Art director and character designer Mariano Epelbaum, who recently helped complete Argentina’s Oscar-winning director Juan José Campanella’s 3D animated feature ‘Foosball’, talks about his roots, his creative process, and his work for the film.
Cinema Management Group heads to AFM to being international sales of RGH Entertainment’s 3D Animated Feature, The Santa Story.
LightWave 3D Group announces the final release of LightWave 11.6 software for 3D modeling, animation, and rendering and of the NevronMotion plug-in for LightWave 11.
Elastic director Andy Hall teams with agency McCann New York to create a new spot, “Get Stung,” for Jose Cuervo’s new cinnamon-flavored Cuervo Cinge.
Underneath all the visual design, digital effects and filmmaking technology lies the artistry of the animated performance.
Watch Method Studios Chief Creative Officer Dan Glass talk about his work on Cloud Atlas at VIEW 2012.
ILM's Chief Creative Officer and Senior Visual Effects supervisor John Knoll kicks off the VIEW Conference on October 15.
Framestore's Tim Webber explains the unique workflow in Alfonso Cuaron's space adventure about floating in zero gravity.
Manitoba’s Opus VFX tackles 3-D electric bolts and Lady Liberty’s destruction in Metallica’s new music-driven feature film.
The two first time directors sound off on the rigors and joys of bringing a big time animated sequel to the screen.
Imaginary Forces partners with Ogilvy New York to create an eight-spot campaign highlighting the complex world of Jeopardy! champion computer Watson for IBM.