James Gartler takes us through key visual effects-driven films still waiting to hit theatres this winter.
Startup company Lynx Laboratories launches the Lynx A Camera, the world's first point-and-shoot 3D camera.
Oscar-nominated cartoonist Bruno Bozzetto is back with “Rapsodeus,” a new animated short that asks if there is any meaning to the thousands of wars fought by mankind.
Render Version for NUKE significantly cuts costs for Stereo 3D, post production facilities; enables large-scale batch rendering for depth propagation and stereo generation.
The 2013 VIEW Award issues a call for entries for animated shorts with 2D/3D animation and VFX made in the last two years.
The Animation Mentor CEO discusses educational philosophy and how his school’s new AMP fully distributed production pipeline meets a changing industry’s needs.
Here's a rundown of the 10 films from last night's VFX Bakeoff presentations at the Motion Picture Academy.
Digital compositor Daniel Molina takes a look at the Foundry’s latest Nuke release.
Disney redefines animation layout, staging and visual development with their paradigm-changing virtual camera system.
Animation and software developer Digital Sorcery releases 3D character animation tool TouchAnimator for Android.
Nexus director Ben Hibon creates an emotional ad campaign, via agency Grey Toronto, for the Salvation Army.
“Rise of the Guardians” is almost as big a flop as “Mars Needs Moms”. What is wrong with this picture? Ed Hooks takes a look and points to significant animation industry trends.
Muvizu, the Glasgow-based, fast 3D animation application from Digimania powered by Epic’s Unreal 3 Engine, launches a special Christmas-themed treasure hunt.
VES Chairman Jeff Okun and executive director Eric Roth issue an open letter in response to an L.A. Times Life of Pi review.
Much has been written about the subject of BE-DO-HAVE in the self-help arena. But applying it to screenwriting can be very helpful as well.